Bob n' Steve
A downloadable game
A co-op dash across no man's land for 1–4 players, or on your own.
Solo · 1–4 player online co-op · New field every run
Start at the base and get to the extraction point at the far end. In between is a field that tries to kill you: trenches, barbed wire, minefields, machine gun nests, sniper towers and incoming shelling. It's laid out differently every run.
Your only way to talk to each other is a tin can on a string. Yell into it.
Features
- Play solo or with up to 3 friends. Host a game and share the code, or join someone else's.
- A new field every run. Trenches, mine patches, barbed wire, gun nests and sniper towers are placed at random each time.
- Tin can communication. Hold to talk down the can, and choose who's on the other end.
- Injuries that stay with you. Bleeding, broken bones and stress all build up. Patch yourself and your mates up with bandages and surgical kits, and calm your nerves with a cigarette.
- Nobody gets left behind (unless you decide to). Drag downed teammates to a checkpoint to revive them. Each checkpoint only helps each player once.
- A map with grid squares. Call out squares like "C12" so the team knows where the danger is.
- Extraction is a vote. Anyone can call it at the end zone. When the countdown ends, only the players standing at the extraction point get out.
- An after-action report after every run: how it went, and whose fault it was.
Know Your Enemy
| Mortars | They whistle and mark the ground before they land. Move. |
| Machine gun nests | They swing the barrel before every burst. Time your crossing, or go prone. |
| Sniper towers | They glint before they fire. Keep moving, get into cover, or get in under the tower. |
| Landmines | They go off without warning. Check your map before you step. |
| Barbed wire | It slows you and cuts you. Go through it or go round it. |
Controls
W A S D |
Move |
Space |
Jump / climb |
Shift |
Sprint |
Ctrl / C |
Crouch |
Z |
Go prone (dive if sprinting) |
E |
Use / pick up / drag a downed teammate |
1 2 3 |
Item slots |
V |
Talk down the can (hold) |
Q |
Change who the can calls |
Left Mouse |
Use kit on yourself (hold) |
Right Mouse |
Use kit on a teammate (hold) |
G |
Drop held item |
Tab |
Scoreboard |
Esc |
Pause / settings |
You can rebind all of these in Settings → Controls.
Field Notes
Keep your map handy and read the squares out loud.
Sprinting burns stamina fast, so save it for open ground.
If you hear a whistle, you have a few seconds. Use them.
Grab supplies at the checkpoints. Some runs are stingier than others.
Made by
Kevin Blunn · Allan Blyth · Jack Lawrence · Kyle McLaughlin · Charlie Turnbull
Sound effects from freesound.org, pixabay.com, Lolurio and Nox Sound Design. Skybox by BOXOPHOBIC.
Full credits are in the game's Credits menu.
| Published | 2 days ago |
| Status | Prototype |
| Authors | Ath3rox, Bishop, KyleMc04, Charlie Turnbull - qlxiy, Allan |
| Genre | Action |
| Made with | Unity, Inkscape, Substance Painter & designer |
| Tags | 3D, Co-op, Indie, Low-poly, Multiplayer, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Multiplayer | Ad-hoc networked multiplayer |
| Content | No generative AI was used |





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